Retrospective GameCube Retrospective A casual and nostalgic reflection on the Nintendo GameCube, what it meant to me, and where it stands in the history of its medium.
Super Monkey Ball Super Monkey Ball: Banana Mania Review - Return to Monke Super Monkey Ball is back (hopefully for good). While Banana Mania doesn't feel as tight as the originals, its new engine has purpose, and it serves as an excellent tribute to a timeless
LambHoot 🍍🦀🧽 SpongeBob Battle for Bikini Bottom Rehydrated & The Last of Us Part 2 🧽🦀🍍 What does an analysis of TLOU2's context and standing as a sequel have to do with one about BFBB Rehydrated? Turns out, everything!
Sonic Why Did I Love Sonic R? Examining Sonic R's weird yet enjoyable feedback loop that was buried underneath an incredibly rough exterior, as well as taking a trip down memory lane.
Design Frame Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5 Design Frame #5: Transparency in Video Games
Dissection The Lake Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 4 We continue our journey with the Lake Kingdom -- home to Lake Lamode, Cheep Cheeps, Zippers, Lochladies, and 42 Moons.
Design Frame Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3 Overcooked is fantastic. Overcooked 2 is half-fantastic and half-boring. Find out why!Does Dicey Dungeons mix up the Equipment and mechanics enough to persist at the level of Slay the Spire?Sea of
Spyro Where Spyro 2 Went Wrong (and Right) Spyro 2 is a mess. But I was able to learn a lot about the series and discussion about art by creating this video.
Design Frame Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1 Spyro's Gem as a collectable and how a single collectable can carry and vary itself.Transistor's Sybil Reisz' idolization of Red and how Sybil's actions rippled throughout the game.Sonic's legacy is ... depressing.
3D Platformer 3 - The Sand Kingdom Dissection | A Super Mario Odyssey Measured Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we continue
3D Platformer Epic Mickey - Disney's Weird Immersive Sim Examining the Epic Mickey series: a strange mixture of immersive sim and 3D platformer. The original game is a curious piece of my childhood, and I've been eager to revisit it ever since
Pac-Man Pac-Man World 2 & The High Score Pac-Man World 2 has a unique stance on 100% completion that hearkens back to the mentality of going for a high-score. And I adore that. But I also realized upon revisiting the game (for the millionth time) that it needs a ton of work.
3D Platformer 2 - The Cascade Kingdom Dissection | A Super Mario Odyssey Measured Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we continue
3D Platformer 1 - The Cap Kingdom Dissection | A Super Mario Odyssey Measured Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we begin
3D Platformer Power Moons as a Reward System | A Super Mario Odyssey Precursor Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this Precursor Analysis, we