Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5

Corvus

For players to engage with a game, it’s imperative they grasp a fundamental understanding of it. Whether revealed through difficulty options, mechanic or moveset descriptions, UI, feedback, or controls, a game’s information should be discernible and intelligible. The lack of transparency can obstruct the learning process or, best case scenario, induce an obtuse and frustrating experience.

Corvus

Corvus

Corvus critiques video games & game design. Home of long-form critiques and Design Frame.

Read More