Half-Life Understanding the Music of Half-Life Discussing the music of Half-Life, and what the silence in-between songs did for the series, and us.
Zelda The Bittersweet Comfort of Majora's Mask After busting through the inaccessibility of a first playthrough, Majora's Mask is an endlessly rewarding video game that made me comfortable with finality.
Luigi's Mansion Luigi's Mansion Retrospective The original Luigi's Mansion is a timeless classic that defines the term "replayable". But its initial impression on critics wasn't great, and it had to develop a cult following later on. Next Level
Zelda Yet Another Ocarina of Time Retrospective On a platform full of videos about The Legend of Zelda: Ocarina of Time, I attempt to say something new. This is yet another Ocarina of Time retrospective, delving into its design, narrative,
Persona How I Fell in Love with Persona This summer, I played through three Persona games for the first time. Here are my unfiltered, very casual reactions to the games that single-handedly conditioned me to RPGs, and changed my life altogether.
Doom Understanding the Music of Doom In 1993, Doom became one of the world's first immersive video games, and we can attribute a lot of that to Bobby Prince's score. Today, Mick Gordon has adapted the diversity of Doom's
Valve Team Fortress 2 Retrospective Analyzing Team Fortress 2's impact and discussing its timeless mechanical depth, personality, and more.
Sonic Why Did I Love Sonic R? Examining Sonic R's weird yet enjoyable feedback loop that was buried underneath an incredibly rough exterior, as well as taking a trip down memory lane.
Half-Life Half-Life: Alyx Retrospective Examining Half-Life Alyx, its place in the Half-Life series, and its potential impact on video games as a medium.
Sonic Understanding the Music of Sonic the Hedgehog A retrospective on the music of Sonic, discussing the main series' evolution in sound, its impact, and its legacy.
Metroid Metroid Prime Trilogy Retrospective Examining the Metroid Prime trilogy, its evolution, and everything in between.
Portal Portal Retrospective Portal, as a series, has left an astounding impact on the world in many ways and is both a gateway into gaming and one of the most intelligent games that a player of
Super Monkey Ball A Second Chance - Super Monkey Ball: Banana Blitz Revisited While Banana Blitz is by no means a bad game, it’s a fundamentally flawed one that strayed too far from the series’ philosophy, and a simple remaster isn’t enough to change
Zelda Link's Awakening - An Allegory for Dreaming Examining Link's Awakening's design, message and remake in an effort to understand the impact it has left on the world.
Spyro Where Spyro 2 Went Wrong (and Right) Spyro 2 is a mess. But I was able to learn a lot about the series and discussion about art by creating this video.
Zelda How Link to the Past Redefined Zelda A Link to the Past is often cited as the "definitive" Zelda. And while that is an easy conclusion to draw considering its place in the series, in this video I'll attempt to explain WHY the game has held up.
Pikmin Pikmin Retrospective A look back at the Pikmin series, discussing how it portrays war and death, and how it redefines the RTS genre. No stone on PNF-404 will be left unturned. The only catch? I
Minecraft Understanding the Music of Minecraft In this video, I analyze Minecraft's soundtrack in an effort to understand why we connect with it so well.
Zelda Zelda 2: The Adventure of Link - A Love/Hate Relationship The "worst" Zelda game? Maybe, maybe not. But Zelda 2 had an important role in the series, and its potential shines through in most areas. Keyword being "most".
Max Payne Understanding the Music of Max Payne 3 HEALTH composed the music for Max Payne 3, and not only does it ease you into their unique discography - it also attempts to help you identify with Max through sound. In this video, I'll be explaining how they accomplished this.
Half-Life Half-Life Retrospective An exhaustive analysis of the Half-Life series, discussing just why it deserves to be revered and remembered today. This video took a very long time to make, and for good reason.
Sonic Sonic Riders: Zero Gravity | Liam Triforce Compared to the mechanical richness of the original game, Zero Gravity feels over-simplified. In this video I attempt to explain why.
Zelda Link's Crossbow Training | Liam Triforce Link's Crossbow Training sets a precedent for the under-utilized Wii Zapper, and also serves as a damn fine attempt at transitioning ideas from Twilight Princess into an entirely different genre.
3D Platformer Epic Mickey - Disney's Weird Immersive Sim Examining the Epic Mickey series: a strange mixture of immersive sim and 3D platformer. The original game is a curious piece of my childhood, and I've been eager to revisit it ever since
Pac-Man Pac-Man World 2 & The High Score Pac-Man World 2 has a unique stance on 100% completion that hearkens back to the mentality of going for a high-score. And I adore that. But I also realized upon revisiting the game (for the millionth time) that it needs a ton of work.