Design Frame Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5 Design Frame #5: Transparency in Video Games
Design Frame Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4 This installment of Design Frame centers around the idea of Fear.FAR: Lone Sails tries to implement resource management without the management.Alan Wake's atmosphere was compromised.The Beginner's Guide plays with the
Design Frame Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3 Overcooked is fantastic. Overcooked 2 is half-fantastic and half-boring. Find out why!Does Dicey Dungeons mix up the Equipment and mechanics enough to persist at the level of Slay the Spire?Sea of
Design Frame Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2 My Friend Pedro's slow motion system is the main reason why the game is so dreadfully easy and boring.Introducing: the Crossroads Problem. Featuring Eagle Island and Hollow Knight.Luigi's Mansion: Dark Moon
Design Frame Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1 Spyro's Gem as a collectable and how a single collectable can carry and vary itself.Transistor's Sybil Reisz' idolization of Red and how Sybil's actions rippled throughout the game.Sonic's legacy is ... depressing.