Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2

Corvus

  • My Friend Pedro's slow motion system is the main reason why the game is so dreadfully easy and boring.
  • Introducing: the Crossroads Problem. Featuring Eagle Island and Hollow Knight.
  • Luigi's Mansion: Dark Moon forsakes every design choice and atmospheric charm from its predecessor.
Corvus

Corvus

Whether tackling an exhaustive critique/analysis or focusing on evidence to pick apart a game, Team Corvus focuses on the design, no matter the audience.

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