Design Frame Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2 My Friend Pedro's slow motion system is the main reason why the game is so dreadfully easy and boring.Introducing: the Crossroads Problem. Featuring Eagle Island and Hollow Knight.Luigi's Mansion: Dark Moon
Level Design Making A Level | Level Streaming Announcement Sundays at 2PM EST starting June 2nd, tune in as Jared goes over the process of making a level for The Dark Mod.
Level Design Shuttle Bay | Prey (2017) In this second video discussing Arkane's latest game, we take a look at Shuttle Bay, and contrast it with other maps to get a sense of the style of Prey's level design.