Zelda The Powerful Responsibility of Twilight Princess The Legend of Zelda: Twilight Princess teaches us about the responsibility of wielding power, and what power can do to those that do not know courage.
Retrospective GameCube Retrospective A casual and nostalgic reflection on the Nintendo GameCube, what it meant to me, and where it stands in the history of its medium.
VR 🍂🐍💀 What makes a Bad VR Game? | LambHoot 🍂🐍💀 How to make a Bad VR Game - Sniper Elite VR 💀🐍🍂 Sniper Elite VR just needed to do 2 things to be decent: be a good Sniper Elite game, and be a good
Super Monkey Ball Super Monkey Ball: Banana Mania Review - Return to Monke Super Monkey Ball is back (hopefully for good). While Banana Mania doesn't feel as tight as the originals, its new engine has purpose, and it serves as an excellent tribute to a timeless
Zelda The Courageous Heart Of The Wind Waker This is a retrospective on The Legend of Zelda: The Wind Waker - my favorite game of all time.
Resident Evil The Frightening New Era of Resident Evil We need to be careful, Jill. Every resident in this house is evil. This is an analysis of Resident Evil 7 and Village, from the perspective of a concerned parent. Much like Ethan
Doom Doom Retrospective Doom gave players the tools to weaponize its namesake. Here's how they managed to do it for almost 30 years.
Tony Hawk's Pro Skater Tony Hawk's Pro Skater Retrospective Tony Hawk's Pro Skater did a lot for skateboarding and game design, and the franchise was once highly regarded. This video analyzes the series' impact, fall from grace, and everything in between.
Zelda Zelda: Oracle of Seasons/Ages - A Leap of Faith In the past, I've discussed how trading quests and seeking out information can shape areas in a Zelda game. For Oracle of Seasons and Oracle of Ages, Hidemaro Fujibayashi and his team chose
Video Game Music Understanding the Music of Donkey Kong Country Discussing the impact the music of Donkey Kong Country has had on the series, and ourselves.