pajama sam Pajama Sam: No need to hide when it's dark outside The first 1/3rd of an in-depth look at the classic point-&-click series of games, including some behind the scenes info from the dev team.
BOTW The Zora quest is the best and that sucks for the rest (BOTW) I had about 6 titles ready for this video but decided to go with the one I thought of while pressing upload.
GOTY The Only GOTY List That Matters 2018 Some pretty okay games came out in 2018, lets take a look at some of the best ones! As per usual, this is the old GOTY list that matters!
Level Design Shuttle Bay | Prey (2017) In this second video discussing Arkane's latest game, we take a look at Shuttle Bay, and contrast it with other maps to get a sense of the style of Prey's level design.
Mario and Luigi RPG Analysis Part 1 of 6 of my Mario and Luigi RPG analysis series. This first video is on Superstar Saga. If you enjoy it, be sure to check out the rest of the series and my other content as well!
Cuphead Cuphead and Rank Obsession Cuphead is addicting and challenging, but the reason behind that is completely personal, arbitrary, and petty. So of course, we're gonna spend 10 minutes talking about it.
Pac-Man Pac-Man World 2 & The High Score Pac-Man World 2 has a unique stance on 100% completion that hearkens back to the mentality of going for a high-score. And I adore that. But I also realized upon revisiting the game (for the millionth time) that it needs a ton of work.
Banjo-Kazooie Review and Analysis, Part 1 Part 1 of my review and in-depth analysis of Banjo-Kazooie for the Nintendo 64. Split into two parts to make it a little easier to digest.
3D Platformer 2 - The Cascade Kingdom Dissection | A Super Mario Odyssey Measured Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we continue
3D Platformer 1 - The Cap Kingdom Dissection | A Super Mario Odyssey Measured Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we begin
3D Platformer Power Moons as a Reward System | A Super Mario Odyssey Precursor Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this Precursor Analysis, we
2D Platformer Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis Celeste is an accessible (yet still difficult) 2D Platformer built on the idea of Generosity and Multiple Approaches. Join Corvus in his journey through Celeste's chapters as he picks apart its countless mechanics,