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pajama sam

Pajama Sam: No need to hide when it's dark outside

The first 1/3rd of an in-depth look at the classic point-&-click series of games, including some behind the scenes info from the dev team.

  • BobbyBroccoli
    BobbyBroccoli
BOTW

The Zora quest is the best and that sucks for the rest (BOTW)

I had about 6 titles ready for this video but decided to go with the one I thought of while pressing upload.

  • BobbyBroccoli
    BobbyBroccoli
GOTY

The Only GOTY List That Matters 2018

Some pretty okay games came out in 2018, lets take a look at some of the best ones! As per usual, this is the old GOTY list that matters!

  • LambHoot
    LambHoot
Level Design

Shuttle Bay | Prey (2017)

In this second video discussing Arkane's latest game, we take a look at Shuttle Bay, and contrast it with other maps to get a sense of the style of Prey's level design.

  • The Playing Field
    The Playing Field

Mario and Luigi RPG Analysis

Part 1 of 6 of my Mario and Luigi RPG analysis series. This first video is on Superstar Saga. If you enjoy it, be sure to check out the rest of the series and my other content as well!

  • hatwearinggamer
    hatwearinggamer
Cuphead

Cuphead and Rank Obsession

Cuphead is addicting and challenging, but the reason behind that is completely personal, arbitrary, and petty. So of course, we're gonna spend 10 minutes talking about it.

  • Boldly Wired
    Boldly Wired
Pac-Man

Pac-Man World 2 & The High Score

Pac-Man World 2 has a unique stance on 100% completion that hearkens back to the mentality of going for a high-score. And I adore that. But I also realized upon revisiting the game (for the millionth time) that it needs a ton of work.

  • Liam Triforce
    Liam Triforce

Banjo-Kazooie Review and Analysis, Part 1

Part 1 of my review and in-depth analysis of Banjo-Kazooie for the Nintendo 64. Split into two parts to make it a little easier to digest.

  • Veegie
    Veegie
3D Platformer

2 - The Cascade Kingdom Dissection | A Super Mario Odyssey Measured Analysis

Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we continue

  • Corvus
    Corvus
3D Platformer

1 - The Cap Kingdom Dissection | A Super Mario Odyssey Measured Analysis

Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we begin

  • Corvus
    Corvus
3D Platformer

Power Moons as a Reward System | A Super Mario Odyssey Precursor Analysis

Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this Precursor Analysis, we

  • Corvus
    Corvus
2D Platformer

Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis

Celeste is an accessible (yet still difficult) 2D Platformer built on the idea of Generosity and Multiple Approaches. Join Corvus in his journey through Celeste's chapters as he picks apart its countless mechanics,

  • Corvus
    Corvus
SelfStyle
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