Last Life Podcast 2 - ...And Then There's Foduck In this episode, we talk Thomas the Tank Engine, LinkedIn, The Dark Mod, and games that we didn't finish for one reason or another. Foduck also makes an appearance. Don't worry about it,
Level Design Making A Level | Level Streaming Announcement Sundays at 2PM EST starting June 2nd, tune in as Jared goes over the process of making a level for The Dark Mod.
From Software Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro Sekiro is all about aggression, pressure, and rhythm. The aggressive, rhythmic dance of Sekiro permeates the entire game, creating a memorable rhythmic and pressure-focused experience. However... there are two sides to every story,
2019 A Link to the Past Retrospective Alternate title: how A Link to the Past lost its bite to the future.
MML Mario Odyssey's Problem (and How to Fix It) A commentary on Super Mario Odyssey, Nintendo's struggle to make an exploration-focused platforming game, and how I believe the core problem with Mario Odyssey was solved in a completely different game. (17) *** Support
Crash Twinsanity Outgrowing Childhood Games This is what it looks like when a fun idea for a video turns into a depressing reflection on your life. Enjoy!
Banjo-Tooie is a Metroidvania I have an odd thesis but I think it's worth discussing because of what it means.
Half-Life Half-Life Retrospective An exhaustive analysis of the Half-Life series, discussing just why it deserves to be revered and remembered today. This video took a very long time to make, and for good reason.
Last Life Podcast 1 - Ruining Your Childhood, One Tooth Yank At A Time The premier episode of the soon-to-be-award-winning Last Life Podcast, were we discuss how the games we played as children informed our tastes later on in life. Thanks to Chariot Rider for the question!
bit.trip BIT.TRIP Runner2: Best Bosses in the Business, ft. Bobby "Bobbert" Broccoli Bibbity boppity your engagement is my property
Warhammer 40k Warhammer 40k: Space Marine - A Massive Waste Of Potential An in-depth look into why Warhammer 40k: Space Marine was such a let down for me and why I saw such massive potential in it.
Sonic Sonic Riders: Zero Gravity | Liam Triforce Compared to the mechanical richness of the original game, Zero Gravity feels over-simplified. In this video I attempt to explain why.
AI π°ππFXII's Programmable AI Partyπππ° Here we go back to an old format and breakdown how Final Fantasy XII's programmable ai party member gambit system works and its impact 13 years later. This one's pretty dry, but its
Zelda Phantom Hourglass and Spirit Tracks Retrospective Looking at two imperfect and divisive Zelda games to see what we can glean off of what they did right and wrong.
3D Platformer 3 - The Sand Kingdom Dissection | A Super Mario Odyssey Measured Analysis Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we continue
Zelda Link's Crossbow Training | Liam Triforce Link's Crossbow Training sets a precedent for the under-utilized Wii Zapper, and also serves as a damn fine attempt at transitioning ideas from Twilight Princess into an entirely different genre.
MML Objectivity Doesn't Exist A commentary on the term "objectivity" in journalistic and academic reporting, and whether or not it can exist purely. In order to find out, we turn to the dictionary and discuss what purpose it serves in our society.
Original VS Remake - Super Mario 64 - N64 VS DS There's a lot that can be said regarding the differences between Super Mario 64 and its DS remake.
Chance Time Mario Party 2 Retrospective | Chance Time In this second episode of Chance Time, we analyze the popular sequel to the divisive original.
3D Platformer Epic Mickey - Disney's Weird Immersive Sim Examining the Epic Mickey series: a strange mixture of immersive sim and 3D platformer. The original game is a curious piece of my childhood, and I've been eager to revisit it ever since
2019 The Trials and Tribulations of Video Game Remakes Highlighting the various ways video games are remade and how confusing the process can become.
Kingdom Hearts III Kingdom Hearts III and Fanservice There's a lot of arguing and complaining online about how Kingdom Hearts III isn't fun to play or doesn't fulfill expectations, so to keep the balance here's a video of me praising the game and how it incorporates fanservice into it's endgame content.
πΊππPikmin 3 Stresses MeπππΊ Pikmin 3 stresses me fam. Here's a very personal read of the third game in the Pikmin series and how I think it fits in (and doesn't) with the others by evolving from
Kingdom Hearts Kingdom Hearts 358/2 Days Retrospective (Alternate title "The Art of Playing a Tragedy") Here's the game no one knows how to pronounce, and I really don't blame them to be honest.
horror Crafting Scares, Gameplay Loops, and Puzzle Agent To remember the work of those who were at Telltale Games, and to take a break from my usual format, today we're taking a look at one of the studio's lesser-known games, and how it had an impact on my interest in designing for horror.