Last
Life
  • Posts
  • Creators
  • About
  • Forum

Last Life Podcast 2 - ...And Then There's Foduck

In this episode, we talk Thomas the Tank Engine, LinkedIn, The Dark Mod, and games that we didn't finish for one reason or another. Foduck also makes an appearance. Don't worry about it,

  • Last Life Podcast
    Last Life Podcast
Level Design

Making A Level | Level Streaming Announcement

Sundays at 2PM EST starting June 2nd, tune in as Jared goes over the process of making a level for The Dark Mod.

  • The Playing Field
    The Playing Field
From Software

Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro

Sekiro is all about aggression, pressure, and rhythm. The aggressive, rhythmic dance of Sekiro permeates the entire game, creating a memorable rhythmic and pressure-focused experience. However... there are two sides to every story,

  • Corvus
    Corvus
2019

A Link to the Past Retrospective

Alternate title: how A Link to the Past lost its bite to the future.

  • KingK
    KingK
MML

Mario Odyssey's Problem (and How to Fix It)

A commentary on Super Mario Odyssey, Nintendo's struggle to make an exploration-focused platforming game, and how I believe the core problem with Mario Odyssey was solved in a completely different game. (17) *** Support

  • MML's Commentaries
    MML's Commentaries
Crash Twinsanity

Outgrowing Childhood Games

This is what it looks like when a fun idea for a video turns into a depressing reflection on your life. Enjoy!

  • Boldly Wired
    Boldly Wired

Banjo-Tooie is a Metroidvania

I have an odd thesis but I think it's worth discussing because of what it means.

  • hatwearinggamer
    hatwearinggamer
Half-Life

Half-Life Retrospective

An exhaustive analysis of the Half-Life series, discussing just why it deserves to be revered and remembered today. This video took a very long time to make, and for good reason.

  • Liam Triforce
    Liam Triforce

Last Life Podcast 1 - Ruining Your Childhood, One Tooth Yank At A Time

The premier episode of the soon-to-be-award-winning Last Life Podcast, were we discuss how the games we played as children informed our tastes later on in life. Thanks to Chariot Rider for the question!

  • Last Life Podcast
    Last Life Podcast
bit.trip

BIT.TRIP Runner2: Best Bosses in the Business, ft. Bobby "Bobbert" Broccoli

Bibbity boppity your engagement is my property

  • BobbyBroccoli
    BobbyBroccoli
Warhammer 40k

Warhammer 40k: Space Marine - A Massive Waste Of Potential

An in-depth look into why Warhammer 40k: Space Marine was such a let down for me and why I saw such massive potential in it.

  • Bouken Jima
    Bouken Jima
Sonic

Sonic Riders: Zero Gravity | Liam Triforce

Compared to the mechanical richness of the original game, Zero Gravity feels over-simplified. In this video I attempt to explain why.

  • Liam Triforce
    Liam Triforce
AI

πŸ°πŸŽŠπŸŽ‰FXII's Programmable AI PartyπŸŽ‰πŸŽŠπŸ°

Here we go back to an old format and breakdown how Final Fantasy XII's programmable ai party member gambit system works and its impact 13 years later. This one's pretty dry, but its

  • LambHoot
    LambHoot
Zelda

Phantom Hourglass and Spirit Tracks Retrospective

Looking at two imperfect and divisive Zelda games to see what we can glean off of what they did right and wrong.

  • KingK
    KingK
3D Platformer

3 - The Sand Kingdom Dissection | A Super Mario Odyssey Measured Analysis

Welcome to the Super Mario Odyssey Full Analysis series; an exhaustive, detailed, complete dive into Super Mario Odyssey's design -- Moons, Captures, Level Design, Bosses, you name it! In this episode, we continue

  • Corvus
    Corvus
Zelda

Link's Crossbow Training | Liam Triforce

Link's Crossbow Training sets a precedent for the under-utilized Wii Zapper, and also serves as a damn fine attempt at transitioning ideas from Twilight Princess into an entirely different genre.

  • Liam Triforce
    Liam Triforce
MML

Objectivity Doesn't Exist

A commentary on the term "objectivity" in journalistic and academic reporting, and whether or not it can exist purely. In order to find out, we turn to the dictionary and discuss what purpose it serves in our society.

  • MML's Commentaries
    MML's Commentaries

Original VS Remake - Super Mario 64 - N64 VS DS

There's a lot that can be said regarding the differences between Super Mario 64 and its DS remake.

  • hatwearinggamer
    hatwearinggamer
Chance Time

Mario Party 2 Retrospective | Chance Time

In this second episode of Chance Time, we analyze the popular sequel to the divisive original.

  • KingK
    KingK
3D Platformer

Epic Mickey - Disney's Weird Immersive Sim

Examining the Epic Mickey series: a strange mixture of immersive sim and 3D platformer. The original game is a curious piece of my childhood, and I've been eager to revisit it ever since

  • Liam Triforce
    Liam Triforce
2019

The Trials and Tribulations of Video Game Remakes

Highlighting the various ways video games are remade and how confusing the process can become.

  • KingK
    KingK
Kingdom Hearts III

Kingdom Hearts III and Fanservice

There's a lot of arguing and complaining online about how Kingdom Hearts III isn't fun to play or doesn't fulfill expectations, so to keep the balance here's a video of me praising the game and how it incorporates fanservice into it's endgame content.

  • Boldly Wired
    Boldly Wired

πŸŒΊπŸ‡πŸ“Pikmin 3 Stresses MeπŸ“πŸ‡πŸŒΊ

Pikmin 3 stresses me fam. Here's a very personal read of the third game in the Pikmin series and how I think it fits in (and doesn't) with the others by evolving from

  • LambHoot
    LambHoot
Kingdom Hearts

Kingdom Hearts 358/2 Days Retrospective

(Alternate title "The Art of Playing a Tragedy") Here's the game no one knows how to pronounce, and I really don't blame them to be honest.

  • KingK
    KingK
horror

Crafting Scares, Gameplay Loops, and Puzzle Agent

To remember the work of those who were at Telltale Games, and to take a break from my usual format, today we're taking a look at one of the studio's lesser-known games, and how it had an impact on my interest in designing for horror.

  • The Playing Field
    The Playing Field
SelfStyle
RPG Box Background Gradient
All posted content © its respective author(s). Other site content © 2025 Last Life
Privacy Policy