Design Frame Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4 This installment of Design Frame centers around the idea of Fear.FAR: Lone Sails tries to implement resource management without the management.Alan Wake's atmosphere was compromised.The Beginner's Guide plays with the
Design Frame Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3 Overcooked is fantastic. Overcooked 2 is half-fantastic and half-boring. Find out why!Does Dicey Dungeons mix up the Equipment and mechanics enough to persist at the level of Slay the Spire?Sea of
Design Frame Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2 My Friend Pedro's slow motion system is the main reason why the game is so dreadfully easy and boring.Introducing: the Crossroads Problem. Featuring Eagle Island and Hollow Knight.Luigi's Mansion: Dark Moon
2D Platformer Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis Celeste is an accessible (yet still difficult) 2D Platformer built on the idea of Generosity and Multiple Approaches. Join Corvus in his journey through Celeste's chapters as he picks apart its countless mechanics,