<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Last Life]]></title><description><![CDATA[Last Life]]></description><link>https://last-life.net/</link><image><url>https://last-life.net/favicon.png</url><title>Last Life</title><link>https://last-life.net/</link></image><generator>Ghost 3.20</generator><lastBuildDate>Sun, 16 Apr 2023 04:55:04 GMT</lastBuildDate><atom:link href="https://last-life.net/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Original VS Remake - Metroid and Zero Mission - NES VS GBA]]></title><description><![CDATA[A comparison between these two games lead to factoring sort of a third one...]]></description><link>https://last-life.net/original-vs-remake-metroid-and-zero-mission-nes-vs-gba/</link><guid isPermaLink="false">62b56ab42348b8055d90bb5c</guid><dc:creator><![CDATA[hatwearinggamer]]></dc:creator><pubDate>Fri, 24 Jun 2022 07:45:44 GMT</pubDate><media:content url="https://last-life.net/content/images/2022/06/metroid-ovsr.png" medium="image"/><content:encoded/></item><item><title><![CDATA[Banjo-Kazooie Rertrospective Follow up]]></title><description><![CDATA[<p>A short follow up to the Banjo-Kazooie Retrospective video from 2020 after the release of Banjo-Kazooie on NSO.</p>]]></description><link>https://last-life.net/untitled-2/</link><guid isPermaLink="false">6221e9f7ed4c040567613191</guid><dc:creator><![CDATA[hatwearinggamer]]></dc:creator><pubDate>Fri, 04 Mar 2022 10:33:33 GMT</pubDate><media:content url="https://last-life.net/content/images/2022/03/banjo-kazooie-retro-follow-up.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2022/03/banjo-kazooie-retro-follow-up.png" alt="Banjo-Kazooie Rertrospective Follow up"><p>A short follow up to the Banjo-Kazooie Retrospective video from 2020 after the release of Banjo-Kazooie on NSO.</p>]]></content:encoded></item><item><title><![CDATA[The Powerful Responsibility of Twilight Princess]]></title><description><![CDATA[<p>The Legend of Zelda: Twilight Princess teaches us about the responsibility of wielding power, and what power can do to those that do not know courage.</p>]]></description><link>https://last-life.net/the-powerful-responsibility-of-twilight-princess/</link><guid isPermaLink="false">61be30a3b12798052c42a765</guid><category><![CDATA[Zelda]]></category><category><![CDATA[2021]]></category><category><![CDATA[Nintendo]]></category><category><![CDATA[Retrospective]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Sat, 18 Dec 2021 19:05:14 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/12/tpthumb-v3.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/12/tpthumb-v3.png" alt="The Powerful Responsibility of Twilight Princess"><p>The Legend of Zelda: Twilight Princess teaches us about the responsibility of wielding power, and what power can do to those that do not know courage.</p>]]></content:encoded></item><item><title><![CDATA[GameCube Retrospective]]></title><description><![CDATA[<p>A casual and nostalgic reflection on the Nintendo GameCube, what it meant to me, and where it stands in the history of its medium.</p>]]></description><link>https://last-life.net/gamecube-retrospective/</link><guid isPermaLink="false">617c6664c0e553057b075fd3</guid><category><![CDATA[Retrospective]]></category><category><![CDATA[Nintendo]]></category><category><![CDATA[2021]]></category><category><![CDATA[3D Platformer]]></category><category><![CDATA[Zelda]]></category><category><![CDATA[Metroid]]></category><category><![CDATA[Mario]]></category><category><![CDATA[Super Monkey Ball]]></category><category><![CDATA[Resident Evil]]></category><category><![CDATA[F-Zero]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Fri, 29 Oct 2021 21:26:03 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/10/gamecubethumb.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/10/gamecubethumb.jpg" alt="GameCube Retrospective"><p>A casual and nostalgic reflection on the Nintendo GameCube, what it meant to me, and where it stands in the history of its medium.</p>]]></content:encoded></item><item><title><![CDATA[🍂🐍💀 What makes a Bad VR Game? | LambHoot]]></title><description><![CDATA[<p>🍂🐍💀 <strong>How to make a Bad VR Game - Sniper Elite VR</strong> 💀🐍🍂</p><p>Sniper Elite VR just needed to do 2 things to be decent: be a good Sniper Elite game, and be a good VR game. Unfortunately it did neither. It omits the sandbox-style tactical stealth action that the series is</p>]]></description><link>https://last-life.net/what-makes-a-bad-vr-game-lambhoot/</link><guid isPermaLink="false">6171f04fab414005127babc6</guid><category><![CDATA[VR]]></category><category><![CDATA[2021]]></category><category><![CDATA[Sniper Elite]]></category><category><![CDATA[Metal Gear Solid]]></category><category><![CDATA[stealth]]></category><category><![CDATA[LambHoot]]></category><dc:creator><![CDATA[LambHoot]]></dc:creator><pubDate>Fri, 22 Oct 2021 18:30:00 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/10/sniper_elite_vr_thumb_JPG.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/10/sniper_elite_vr_thumb_JPG.jpg" alt="🍂🐍💀 What makes a Bad VR Game? | LambHoot"><p>🍂🐍💀 <strong>How to make a Bad VR Game - Sniper Elite VR</strong> 💀🐍🍂</p><p>Sniper Elite VR just needed to do 2 things to be decent: be a good Sniper Elite game, and be a good VR game. Unfortunately it did neither. It omits the sandbox-style tactical stealth action that the series is known for, and it fails to pull off even the most basic requirements of a VR FPS game. Sniper Elite 4 is game that can stand toe to toe with the likes of Metal Gear Solid V and Hitman, but its VR adaptation lacks that same quality. There are better Sniper Elite games to play than this, and there are also better VR games to play than this. Here’s why.</p><p><strong>Timestamps:</strong><br>☠️ Sniper Elite: more than just Skeletons (0:00)<br>❗❗ A Unique take on Stealth (4:15)<br>👎 Sniper Elite VR is a bad Sniper Elite game (9:07)<br>🪟 the Window (12:14)<br>🥽 Sniper Elite VR is a bad VR game (15:20)<br>👐 Hand Physics Shenanigans (17:08)<br>🧳 Crouching, Throwing, Packing, etc (22:14)<br>💔 The Locked Bolt (28:01)<br>🍃 Shutting the Window (30:30)</p>]]></content:encoded></item><item><title><![CDATA[BOG.PILL]]></title><description><![CDATA[<p>For the longest time, the Bogdanoff brothers were most well known for getting nonsense Ph.Ds. But recently, they've become well know for something entirely different...and much more sinister...</p>]]></description><link>https://last-life.net/bog-pill/</link><guid isPermaLink="false">616da3fcab414005127babaf</guid><category><![CDATA[bogdanoff]]></category><category><![CDATA[bogpill]]></category><category><![CDATA[bitcoin]]></category><dc:creator><![CDATA[BobbyBroccoli]]></dc:creator><pubDate>Mon, 18 Oct 2021 16:44:27 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/10/BogPillpng.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/10/BogPillpng.png" alt="BOG.PILL"><p>For the longest time, the Bogdanoff brothers were most well known for getting nonsense Ph.Ds. But recently, they've become well know for something entirely different...and much more sinister...</p>]]></content:encoded></item><item><title><![CDATA[Super Monkey Ball: Banana Mania Review - Return to Monke]]></title><description><![CDATA[<p>Super Monkey Ball is back (hopefully for good). While Banana Mania doesn't feel as tight as the originals, its new engine has purpose, and it serves as an excellent tribute to a timeless pack of levels. Welcome back, my beloved monkeys.</p>]]></description><link>https://last-life.net/super-monkey-ball-banana-mania-review-return-to-monke/</link><guid isPermaLink="false">61759b95c0e553057b075fbc</guid><category><![CDATA[Super Monkey Ball]]></category><category><![CDATA[2021]]></category><category><![CDATA[Review]]></category><category><![CDATA[SEGA]]></category><category><![CDATA[Remakes]]></category><category><![CDATA[Puzzle games]]></category><category><![CDATA[3D Platformer]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Wed, 29 Sep 2021 17:46:00 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/10/banana-mania.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/10/banana-mania.png" alt="Super Monkey Ball: Banana Mania Review - Return to Monke"><p>Super Monkey Ball is back (hopefully for good). While Banana Mania doesn't feel as tight as the originals, its new engine has purpose, and it serves as an excellent tribute to a timeless pack of levels. Welcome back, my beloved monkeys.</p>]]></content:encoded></item><item><title><![CDATA[The Courageous Heart Of The Wind Waker]]></title><description><![CDATA[<p>This is a retrospective on The Legend of Zelda: The Wind Waker - my favorite game of all time.</p>]]></description><link>https://last-life.net/the-courageous-heart-of-the-wind-waker/</link><guid isPermaLink="false">613e6ab2ab414005127bab9a</guid><category><![CDATA[Zelda]]></category><category><![CDATA[2021]]></category><category><![CDATA[Adventure Game]]></category><category><![CDATA[Nintendo]]></category><category><![CDATA[Retrospective]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Sun, 12 Sep 2021 21:04:18 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/09/wind-waker-take-2.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/09/wind-waker-take-2.png" alt="The Courageous Heart Of The Wind Waker"><p>This is a retrospective on The Legend of Zelda: The Wind Waker - my favorite game of all time.</p>]]></content:encoded></item><item><title><![CDATA[Paper Mario for N64 Analysis | A Series Talk Part 1]]></title><description><![CDATA[<p>Taking a deep dive into the world of Paper Mario! This is part 1 of my analysis series on the Paper Mario games.</p>]]></description><link>https://last-life.net/paper-mario-for-n64-analysis-a-series-talk-part-1/</link><guid isPermaLink="false">610496bef3badd053fc41c5a</guid><dc:creator><![CDATA[hatwearinggamer]]></dc:creator><pubDate>Sat, 31 Jul 2021 00:27:14 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/07/paper-mario.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/07/paper-mario.png" alt="Paper Mario for N64 Analysis | A Series Talk Part 1"><p>Taking a deep dive into the world of Paper Mario! This is part 1 of my analysis series on the Paper Mario games.</p>]]></content:encoded></item><item><title><![CDATA[The Frightening New Era of Resident Evil]]></title><description><![CDATA[<p>We need to be careful, Jill. Every resident in this house is evil. This is an analysis of Resident Evil 7 and Village, from the perspective of a concerned parent. Much like Ethan Winters.</p>]]></description><link>https://last-life.net/the-frightening-new-era-of-resident-evil/</link><guid isPermaLink="false">60d50809f3badd053fc41c47</guid><category><![CDATA[Resident Evil]]></category><category><![CDATA[horror]]></category><category><![CDATA[2021]]></category><category><![CDATA[Action Game]]></category><category><![CDATA[Capcom]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Thu, 24 Jun 2021 22:34:37 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/06/resident-evil.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/06/resident-evil.png" alt="The Frightening New Era of Resident Evil"><p>We need to be careful, Jill. Every resident in this house is evil. This is an analysis of Resident Evil 7 and Village, from the perspective of a concerned parent. Much like Ethan Winters.</p>]]></content:encoded></item><item><title><![CDATA[Doom Retrospective]]></title><description><![CDATA[<p>Doom gave players the tools to weaponize its namesake. Here's how they managed to do it for almost 30 years. </p>]]></description><link>https://last-life.net/doom-retrospective/</link><guid isPermaLink="false">60cb870ff3badd053fc41c34</guid><category><![CDATA[Doom]]></category><category><![CDATA[2021]]></category><category><![CDATA[First-Person Shooter]]></category><category><![CDATA[Retrospective]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Thu, 27 May 2021 17:32:00 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/06/doomthumb.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/06/doomthumb.jpg" alt="Doom Retrospective"><p>Doom gave players the tools to weaponize its namesake. Here's how they managed to do it for almost 30 years. </p>]]></content:encoded></item><item><title><![CDATA[Donkey Kong 64 Review & Analysis]]></title><description><![CDATA[An in-depth analysis of Donkey Kong 64 for the Nintendo 64. It's finally here. Performing for you. If you know the words, I guess you can watch something else, because you already know what I'm going to say.]]></description><link>https://last-life.net/donkey-kong-64-review-analysis/</link><guid isPermaLink="false">60abce26f3badd053fc41c25</guid><dc:creator><![CDATA[Veegie]]></dc:creator><pubDate>Mon, 24 May 2021 16:40:49 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/05/llThumbnail.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/05/llThumbnail.png" alt="Donkey Kong 64 Review & Analysis"><p>An in-depth analysis of Donkey Kong 64 for the Nintendo 64. It's finally here. Performing for you. If you know the words, I guess you can watch something else, because you already know what I'm going to say.</p>]]></content:encoded></item><item><title><![CDATA[The Bogdanoffs: The Trolls who shook Physics]]></title><description><![CDATA[<p>It began as a forum post, but it quickly snowballed into a national new story. This is BOG.TXT.</p>]]></description><link>https://last-life.net/bog-txt/</link><guid isPermaLink="false">609c5f42f3badd053fc41c0f</guid><category><![CDATA[bogdanoff]]></category><category><![CDATA[sokal]]></category><category><![CDATA[affair]]></category><dc:creator><![CDATA[BobbyBroccoli]]></dc:creator><pubDate>Wed, 12 May 2021 23:08:03 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/05/BOGTXT.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/05/BOGTXT.jpg" alt="The Bogdanoffs: The Trolls who shook Physics"><p>It began as a forum post, but it quickly snowballed into a national new story. This is BOG.TXT.</p>]]></content:encoded></item><item><title><![CDATA[Tony Hawk's Pro Skater Retrospective]]></title><description><![CDATA[<p>Tony Hawk's Pro Skater did a lot for skateboarding and game design, and the franchise was once highly regarded. This video analyzes the series' impact, fall from grace, and everything in between.</p>]]></description><link>https://last-life.net/tony-hawks-pro-skater-retrospective/</link><guid isPermaLink="false">6079fc1dc28a3c0575677474</guid><category><![CDATA[Tony Hawk's Pro Skater]]></category><category><![CDATA[2021]]></category><category><![CDATA[Retrospective]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Fri, 16 Apr 2021 21:06:55 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/04/thps.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/04/thps.png" alt="Tony Hawk's Pro Skater Retrospective"><p>Tony Hawk's Pro Skater did a lot for skateboarding and game design, and the franchise was once highly regarded. This video analyzes the series' impact, fall from grace, and everything in between.</p>]]></content:encoded></item><item><title><![CDATA[Zelda: Oracle of Seasons/Ages - A Leap of Faith]]></title><description><![CDATA[<p>In the past, I've discussed how trading quests and seeking out information can shape areas in a Zelda game. For Oracle of Seasons and Oracle of Ages, Hidemaro Fujibayashi and his team chose to implement their incredible new ideas and mechanics around this philosophy in an effort to channel the</p>]]></description><link>https://last-life.net/zelda-oracle-of-seasons-ages-a-leap-of-faith/</link><guid isPermaLink="false">604e74b4c28a3c057567745f</guid><category><![CDATA[Zelda]]></category><category><![CDATA[Nintendo]]></category><category><![CDATA[Capcom]]></category><category><![CDATA[2021]]></category><category><![CDATA[Adventure Game]]></category><category><![CDATA[Action Game]]></category><dc:creator><![CDATA[Liam Triforce]]></dc:creator><pubDate>Sun, 14 Mar 2021 20:43:36 GMT</pubDate><media:content url="https://last-life.net/content/images/2021/03/oracle.png" medium="image"/><content:encoded><![CDATA[<img src="https://last-life.net/content/images/2021/03/oracle.png" alt="Zelda: Oracle of Seasons/Ages - A Leap of Faith"><p>In the past, I've discussed how trading quests and seeking out information can shape areas in a Zelda game. For Oracle of Seasons and Oracle of Ages, Hidemaro Fujibayashi and his team chose to implement their incredible new ideas and mechanics around this philosophy in an effort to channel the original Zelda. The result is a wildly entertaining, challenging, puzzling, and ultimately enjoyable couple of games that don't get the attention they deserve. They're not perfect, but they represent a leap of faith for the developers, and for the rest of the series.</p>]]></content:encoded></item></channel></rss>